@startuml
sprite $panorama_vertical [48x48/16] {
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}


!define MATERIAL_PANORAMA_VERTICAL(_alias) ENTITY(rectangle,black,panorama_vertical,_alias,MATERIAL PANORAMA_VERTICAL)
!define MATERIAL_PANORAMA_VERTICAL(_alias, _label) ENTITY(rectangle,black,panorama_vertical,_label, _alias,MATERIAL PANORAMA_VERTICAL)
!define MATERIAL_PANORAMA_VERTICAL(_alias, _label, _shape) ENTITY(_shape,black,panorama_vertical,_label, _alias,MATERIAL PANORAMA_VERTICAL)
!define MATERIAL_PANORAMA_VERTICAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,panorama_vertical,_label, _alias,MATERIAL PANORAMA_VERTICAL)
skinparam folderBackgroundColor<<MATERIAL PANORAMA_VERTICAL>> White
@enduml